Not Exactly AR And Not Exactly VR (with Lauren Goode & Anand Agarawala)
Newcomer PodJune 13, 202300:53:1536.57 MB

Not Exactly AR And Not Exactly VR (with Lauren Goode & Anand Agarawala)

The metaverse had been left for dead. The massive hype for virtual worlds that we saw during the pandemic dissipated once we could all see our fellow humans in person again.

But last week Apple finally revealed its augmented reality device, the Apple Vision Pro. The tech giant that rarely misses the mark with its carefully thought through product releases revealed that it wanted people to strap on ski goggle-like devices, direct a computer with their eyeballs, click with their fingers, and video chat in a digital realm.

I invited Wired senior writer Lauren Goode and Anand Agarawala, CEO of the startup Spatial, on the show to talk about the new device.

Goode got 30 minutes first-hand with the Apple Vision Pro. So we spent the first part of the show interrogating Goode about her experience with the $3,500 device that’s expected to be released next year.

Goode told us that she didn’t think the device is truly augmented reality in the purist sense of the term.

“It’s not using any waveguide technology that refracts light and then puts it into your eyeballs. It’s not holographic or volumetric, but it is AR if you think about the literal definition of AR as augmenting your reality,” Goode said. “Once you are running computer applications into this space in front of you where you would typically be looking at your real world living room but actually you’re seeing apps and playing games and doing stuff, you are augmenting your reality. It’s conceptually AR.”

Agarawala has been hard at work on building tools for augmented reality devices for the past seven years at Spatial. The company builds 3D creation tools and hosts experiences across a range of devices, including virtual reality and augmented reality devices.

Agarawala is cheering for real competition among the big tech giants when it comes to developing these wearable computers. “The market at some point of maturity would need all the Big Tech companies to get involved. If you’re just the one company doing it, that means it’s probably not a big enough market,” he said. Apple’s entry into augmented reality “absolutely validates it,” Agarawala said.

On the episode, we talked about Meta CEO Mark Zuckerberg’s comments on the release of the Apple Vision Pro:

Apple finally announced their headset, so I want to talk about that for a second. I was really curious to see what they were gonna ship. And obviously I haven’t seen it yet, so I’ll learn more as we get to play with it and see what happens and how people use it.

From what I’ve seen initially, I’d say the good news is that there’s no kind of magical solutions that they have to any of the constraints on laws of physics that our teams haven’t already explored and thought of. They went with a higher resolution display, and between that and all the technology they put in there to power it, it costs seven times more and now requires so much energy that now you need a battery and a wire attached to it to use it. They made that design trade-off and it might make sense for the cases that they’re going for.

But look, I think that their announcement really showcases the difference in the values and the vision that our companies bring to this in a way that I think is really important. We innovate to make sure that our products are as accessible and affordable to everyone as possible, and that is a core part of what we do. And we have sold tens of millions of Quests.

More importantly, our vision for the metaverse and presence is fundamentally social. It’s about people interacting in new ways and feeling closer in new ways. Our device is also about being active and doing things. By contrast, every demo that they showed was a person sitting on a couch by themself. I mean, that could be the vision of the future of computing, but like, it’s not the one that I want. There’s a real philosophical difference in terms of how we’re approaching this. And seeing what they put out there and how they’re going to compete just made me even more excited and in a lot of ways optimistic that what we’re doing matters and is going to succeed. But it’s going to be a fun journey.

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00:00:01
Hey, it's Eric newcomer with newcomer, we've got a great

00:00:04
episode for you this week. I have two awesome.

00:00:06
Guests to talk about the Apple Vision grow in the future of

00:00:10
augmented reality and virtual reality.

00:00:13
We've got Lauren good. A senior writer at wired co-host

00:00:16
of wired's have a nice future and Gadget Labs podcast you can

00:00:20
follow writing on wired.com and she got her hands on the device

00:00:24
so she's rare human at the moment so she walked us through

00:00:28
her experience with The Apple Vision, bro, and then also on

00:00:32
the podcast, Anand agrawal of the CEO of spatial company that

00:00:37
helps people build 3D worlds. He's been along for this journey

00:00:40
of virtual reality devices, and sort of has been in the waiting

00:00:45
game of a real hit. And so he had a lot of smart

00:00:48
perspective about the Apple Vision Pro.

00:00:50
So we had a really fun conversation.

00:00:52
I think you'll enjoy the episode.

00:00:54
Thank you both so much for coming on.

00:00:56
I really appreciate it. Thanks Eric.

00:00:58
It's great to be on your show. All right, when you actually

00:01:02
have used the Apple Vision Pro, so we want to start with you.

00:01:05
Like we're going to be sort of speculating and talking about it

00:01:08
but you have experience the product.

00:01:10
So yeah. What was it like can you walk us

00:01:12
through the whole experience of trying it out?

00:01:15
So I'm actually wearing the Gen 3 version right now, you just

00:01:19
can't see it. Oh yeah, you've got all the

00:01:22
shrunk it down. Yeah, that much.

00:01:24
Okay. So I think it's probably worth

00:01:27
noting that when you first you try the In Pro there's a

00:01:31
preamble, right? And this I think is going to be

00:01:33
the experience for people when they eventually buy it.

00:01:36
You're most likely going to have to go to an Apple store or some

00:01:39
other kind of pop up and get, you know, scanned for this

00:01:42
device because when I first went into the super-secret building

00:01:46
that was I later found out was built specifically to give demos

00:01:50
of this device. An Apple employee, first

00:01:52
scanned, my face, and my eyes, and my ears.

00:01:56
These ears are the weird one. Yeah, the ears a me, that you

00:01:59
think that, Going to peer directly into your ears.

00:02:02
It's not quite like that. They're measuring the space

00:02:04
between them, so they can Mouse spatial audio to you.

00:02:07
And then an apple employed optometrist measured in my

00:02:10
prescriptive lenses. I was wearing contact lenses

00:02:12
that day, but I brought my glasses with me anticipating

00:02:14
that something was gonna happen. And so, by the time I got into

00:02:18
my private demo room to put the thing on my face, it had been

00:02:23
personally calibrated for optimal fit and optimal like

00:02:27
just Vision I guess. So then the vision.

00:02:29
Pro is waiting for me on a coffee table.

00:02:31
There are two apple representatives.

00:02:33
There they are. Not wearing your headset

00:02:35
muttering at this moment or you like know you have like a

00:02:38
limited window as a reporter, right?

00:02:40
Do you get 30 minutes with it? Yeah, you know, it was about 30

00:02:43
minutes. I didn't get your record

00:02:45
anything. Like, I couldn't record audio, I

00:02:46
couldn't take notes, I couldn't like take a photo of myself, so

00:02:50
I don't have actual like timestamps.

00:02:52
And you know, when you're in the reality Distortion field, you're

00:02:54
in this vertex and you're like, what is time?

00:02:57
But I think it was approximately 30 minutes And I put it on and I

00:03:01
think the first thing that struck me, was actually how

00:03:03
Hefty it felt, considering that they've offloaded the battery.

00:03:06
Because there is that external battery pack.

00:03:08
I fitted it like, there's the soft strap, that goes over the

00:03:11
top of the head, the soft rap that goes in the back of the

00:03:13
head. I started to know as I looked at

00:03:15
it. How much of it seemed to borrow

00:03:17
a little design elements from other Apple products, like the

00:03:20
soft foam, cushioning that frames your face looks a lot

00:03:23
like the are pods Max and the strap that goes in the top of

00:03:27
the head. Looks a lot like that Apple

00:03:28
watch strap sweet. Talk about that a little bit.

00:03:31
And then the thing was on and that I did like an eye

00:03:34
calibration thing, that was very aptly, and pretty intuitive.

00:03:38
And that it actually even sort of concluded with this.

00:03:41
Like, little approval, click that sounds like an Apple Watch

00:03:44
collection. Apple pay click her.

00:03:46
Something is going to be an apple without something like the

00:03:48
Click was really thought through.

00:03:50
Yeah. It was really the best time

00:03:53
ever. Do you want me to keep going?

00:03:56
Or like, I'm like, I'm like, I don't know, I start the device

00:03:58
start the experience. So we have to stop the

00:04:03
collection is just as exciting like Kelly.

00:04:06
Usually this way in a podcast I paused because said like the

00:04:09
host wants to jump in and be like okay, so get to the boy.

00:04:13
So yeah. So then I put it on and I think

00:04:16
that another thing worth noting is that this isn't exactly a are

00:04:22
and it's not exactly VR. And the company is positioning

00:04:25
it as a spatial Computing platform.

00:04:28
Sorry, on Angela. That shuddering right now he's

00:04:31
like oh what we did, they call it spatial or are they naming?

00:04:35
Its spatial but knowing that it's like, is there obviously,

00:04:38
that is an honest company name, okay, it's right, Google it,

00:04:42
Google it. So then your face is fully

00:04:45
enveloped and I think Apple made a big point to say that you can

00:04:50
see the world around you but it's a little bit of Miss

00:04:53
marketing because while you can see the world around you it is

00:04:56
video pass through. It's not like there's any sort

00:04:59
of Trance Spare and see to the lenses of glasses like your face

00:05:03
is in it. The reason why you can see the

00:05:04
world around you, is because there are so many cameras on the

00:05:07
device that are recording and streaming to you.

00:05:10
Okay. Yeah.

00:05:10
Same to you. This is fascinating.

00:05:12
So does it look like when I'm looking at like an iPhone camera

00:05:14
to take a picture and it's sort of like that or what is sort of

00:05:18
the vibe of the real world as seen through the cameras.

00:05:22
It feels like a slightly fuzzier version of the real world.

00:05:26
Like, you know, when you put on, I'm going to assume it on a

00:05:29
dyno. You have the Derek.

00:05:30
I'm going to see me. You have used a quest to.

00:05:32
Yeah I don't do that but you have used a quest.

00:05:36
Yes. We've got to make this happen.

00:05:38
It's basically PR is listening to this right now.

00:05:40
They're like shipping on to you at.

00:05:42
This is hard. I know you guys are.

00:05:44
We have them here. Will bring one, I'll bring one

00:05:46
over. Yeah.

00:05:47
Okay, so when you, when you put on the quest, there's a moment

00:05:50
before you get fully immersed. In virtual reality, where you

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map your living room, you create these barriers around your

00:05:56
living room or wherever you're standing in a real environment.

00:05:59
So that Creates like these virtual wall so you don't bump

00:06:02
into things once you can no longer see.

00:06:05
And so you see in that moment, this very grainy

00:06:07
black-and-white, although newer versions have color passed

00:06:10
through. But you see a very grainy

00:06:11
black-and-white like image of your living room, and then a

00:06:14
draws the barriers. It's like that, but like a lot

00:06:18
better in my Serene color. So I was seeing this, you know,

00:06:21
very Normcore, Scandinavian Apple demo living room, but I

00:06:25
was not seeing it. Like, I would see through

00:06:27
glasses. I was seeing as I would see it

00:06:29
as Like a video broadcast to me. It's weird because I know you

00:06:32
said it didn't feel like a are but like, I mean, they are just

00:06:35
done too many of those paths to demos, but that's usually, after

00:06:39
a few minutes, your brain kind of should be like, yeah, that's

00:06:40
my living room now. Like, you know what I mean?

00:06:42
You kind of adapt pretty quickly like in true.

00:06:44
A, our devices you're seeing the real world, right?

00:06:47
Is Optical paths 3s. So it's like, you're actually

00:06:49
seeing, like, you're actually your, I like the photons are

00:06:52
going like, the couches. You're right.

00:06:53
Yeah, right, exactly. It's like, it's like glasses and

00:06:56
then there's images on top of the glasses, right?

00:06:58
But that are just Blocking it. Where's?

00:07:01
This is you're looking at a screen that is shown on the

00:07:03
screen thinking, right? Okay.

00:07:05
That's right. That's right.

00:07:06
Yeah, I don't know glad you explained that because I think

00:07:09
it when I say it's not like real AR I think that's what I mean is

00:07:12
that it's not using any kind of waveguide technology that

00:07:15
refracts light and I put it into your eyeballs like it's not

00:07:18
holographic, it's not volumetric but it is AR if you think about

00:07:22
the literal definition of they are as augmenting your reality

00:07:26
and so once you are like running computer application, Ins into

00:07:30
this space in front of you, where you would typically be

00:07:33
looking at your real world living room.

00:07:34
But actually, you're seeing apps and playing games and doing

00:07:37
stuff, like you are augmenting your reality, right?

00:07:39
So, it's like, conceptually a are and the responsiveness part

00:07:43
of what supposed to make this better than the status quo is

00:07:46
just like how quick it is, right?

00:07:48
And also high def, right? Can you get into like this sort

00:07:50
of quality and how much that is or isn't a game changer in your

00:07:55
view? Yeah, I think the obvious were

00:07:57
remarkably good. You are when you first fire up

00:08:01
the you know the home screen you're looking at just almost

00:08:05
like a dock, a floating dock of Apple apps.

00:08:08
I didn't see. There might have been

00:08:09
third-party apps. I'm like the next page I don't

00:08:11
actually recall once again, could not take notice a lot of

00:08:14
these have going off the memory but I mostly saw Apple apps like

00:08:17
Safari and messages and photos and then once I opened some of

00:08:21
them the imagery did actually look remarkably crisp.

00:08:24
So the Optics. Yeah I mean they're pretty good

00:08:27
I think that the eye tracking And gesture control is a bit of

00:08:30
a game changer here. Because typically, when you're

00:08:33
wearing a VR headset, you're using game controllers and order

00:08:37
for your hands to be able to, like, navigate the world around

00:08:41
you. There's so much compute power in

00:08:43
this thing. And so many cameras that Apple

00:08:47
like the device scans your hands, and after that initial

00:08:51
scan, your hands are in the frame.

00:08:52
Your real-life hands and you just use them by tapping your

00:08:57
fingers together, too. To manipulate and scroll through

00:09:00
apps is worse. This is like the future, it's

00:09:03
insane, right? You're going in Optometrist it's

00:09:05
like I feel like every sci-fi movie, this is like it.

00:09:08
I'm not saying that means this is fully functional.

00:09:10
It's going to change society. We're all going to use it.

00:09:12
But like this is like as living sci-fi as you can get, where

00:09:16
your hands are controlling things where like living the

00:09:19
world through cameras, like they have like basically medical

00:09:22
professionals examining you to make it work.

00:09:25
I don't I just want, it's weird like, it's amazing, I don't That

00:09:29
scanning stuff is that critical I mean like you know on an

00:09:32
Oculus like so one of the things they're doing is ipd checking so

00:09:35
that when you get it it just works but like you know Quest

00:09:38
has like those three settings and those get 80% of humans or

00:09:41
90 percent of humans. So I think some of that stuff

00:09:43
and like the spatial audio. Like if you just popped it on to

00:09:46
Lauren setting, I think it would be fine.

00:09:47
You can take that you know that physician part out of it but

00:09:50
otherwise, yes, it is pretty trippy, you know?

00:09:52
Yeah. And the other element of the

00:09:53
gesture control is that the way you select apps?

00:09:57
That's where the eye. Aking comes in because there are

00:10:00
the external facing cameras that see what your hands are doing.

00:10:03
And then there are the internal cameras at see where your eyes

00:10:05
are looking at, and there's almost no latency.

00:10:07
I mean, if they're latency, it's Ms. And Apple has said, like the

00:10:10
threshold should be like 12 milliseconds, or fewer.

00:10:14
And when you look at an app, like when I looked at the in

00:10:17
apple was like sort of guiding me and they were also holding an

00:10:20
iPad off to the side for. They could see what I was

00:10:22
listening. It was very controlled demo.

00:10:25
They said, like look at the photos app and I looked at the

00:10:27
photos app. And it just sort of was like

00:10:30
emphasized in the row of apps, and then it's like look to the

00:10:33
next app and that app. So it just it's just like the

00:10:36
face computer knows where you are looking and then you click

00:10:38
it with your hand to open it. And then there's an expand

00:10:41
option and apps and use your finger to like, select the

00:10:44
expand option. You can, you know, scroll

00:10:48
through the photos. Let's open one up into panoramic

00:10:51
mode. Yeah, everything you're doing.

00:10:53
Because the voice control was not set up.

00:10:56
Yet was not ready, everything you're doing is with your eyes.

00:10:58
Eyes or hands. I think this is one of the most

00:11:01
powerful things and most breakthrough things that they've

00:11:03
done is if like, your eyes are. I think, two orders of magnitude

00:11:06
faster than your hands in terms of response rate and speed and

00:11:09
everything. And this is the thing that I

00:11:11
find, like, in the Tea, Leaves of, all the reviews.

00:11:13
I've read MKBHD said, it's magical.

00:11:15
I think it's a hyper IO device, a hyper input output device that

00:11:18
would speed at, which you can kind of look at stuff and move.

00:11:20
Like, it feels like you're just it's almost like mind control

00:11:23
and like that, it might be the greatest breakthrough of it and

00:11:26
that's maybe why they're leaning towards a productivity

00:11:27
applications. I think it's going to be like

00:11:30
you know, when you're on your phone and you're like I'll

00:11:31
answer this email on my computer because I want to use my

00:11:33
keyboard. It's going to be that same level

00:11:35
of like oh answer this on my Vision Pro you know, it remains

00:11:39
to be seen what you need to do. All that kind of pointing and

00:11:41
stuff for. And I've seen some demos to that

00:11:42
are like you just get used to looking at stuff and it lighting

00:11:45
up like Lauren described, right? And when you look at icons, they

00:11:48
light up and then when you look at the real world when you take

00:11:49
it off, it's not going to do that and you're going to be kind

00:11:51
of like you're gonna want that. Super reality.

00:11:54
It isn't really a thing. But I think that like that

00:11:56
eye-tracking aside from all the other Other stuff.

00:11:59
I'm going to want that on my Mac, you know, without the

00:12:01
headset. You know, like I think that's a

00:12:02
potential real breakthrough. This may be hidden in here and

00:12:05
that fits with sort of like the launch of the iPhone where it

00:12:07
came with this, you know, gesture control.

00:12:10
That was so perfect and human that it felt like okay this

00:12:14
powers and new generation of devices.

00:12:15
Now, Catch swipe your TV right? Like because I just used to it

00:12:19
and people have tried that on the desktop before, you might

00:12:22
roll call me many years ago. There was a startup called Leap

00:12:24
Motion, that was doing, really interesting stuff around gesture

00:12:27
control on PCS and then Another company called, Toby that does

00:12:30
eye tracking and I think those were really cool Technologies in

00:12:34
search of applications. Like maybe they would be good in

00:12:37
games or maybe they would be good.

00:12:38
Even for like consumer surveys to figure out where people were

00:12:41
looking on their machines and like what they were gravitating

00:12:43
towards. But I think with Babble, like,

00:12:45
with anything with apple, there's so much validation that

00:12:48
comes with apple entering a market in the technology, so

00:12:51
good that all of a sudden you're like, oh, this could actually

00:12:54
become mainstream in some other way and your eyes are like the

00:12:57
best. Indicator of your intent, right?

00:13:00
Like even intent, you're not even aware of where you're

00:13:02
looking, you know? I mean think about the

00:13:03
revocation to ads and you know it's just fast.

00:13:06
I mean it is really much closer at your hands.

00:13:09
Your intent of your mind is like two degrees away in your hands

00:13:12
but it's like one degree away in your eyes.

00:13:13
You know what I mean? Like it's much more automatic

00:13:15
right. So then there's the other thing

00:13:17
that I thought was pretty. I don't know if I would call it

00:13:19
stand out but very different about this was the ability to

00:13:21
dial back, the opacity of the immersive - like you could see

00:13:26
the living room and then run, you know, Little window of an

00:13:29
application in front of you. Or you could twist the dial and

00:13:32
then just go almost full of the. Are they when I saw that?

00:13:35
I thought, oh, to me, this seems like it's something that's

00:13:38
geared towards app developers because an app developer has the

00:13:42
option to say I'm building a VR app or an AR app or something in

00:13:45
between what did you make of that as someone on the app

00:13:48
developer side? It's interesting.

00:13:49
You know, the magic leap ship to the reality button and they had

00:13:52
two similar intent. They didn't work out that well

00:13:54
bike. So you click the button.

00:13:55
In the ideas, you go back to reality so much more rudimentary

00:13:57
for. Anything is a switching time.

00:13:58
Was so long that it like because they thought you'd be wearing

00:14:00
this thing all day and you want to be popping in and out of

00:14:02
reality. So it's an interesting through

00:14:04
line to this switch, I think like, it's cool.

00:14:07
I'll I think you need people to feel really grounded and being

00:14:09
able to like someone just walked in the door and you need to say

00:14:12
hello or you know, you're probably just jumped on your lap

00:14:15
like you need that. I don't know if the dial.

00:14:16
I mean, it will be nice. I'm sure it'll be nice and

00:14:19
happily as an app though. Like you can either dim

00:14:22
completely or experience down to reality, or you can dim parts of

00:14:26
it. And so like, for us, like in

00:14:27
spatial like the a Guitars. Like for you can example you can

00:14:30
imagine experience where you DM, just the environment but the

00:14:33
avatars are still there. You know what I mean?

00:14:35
And so that like I think developers could potentially use

00:14:38
it intriguing ways. Like I'm watching, I could be in

00:14:40
that space. You're watching the Mandalorian

00:14:42
on that crazy spaceship that they showed in.

00:14:44
Hopefully my friends are with me and I dim the thing because

00:14:47
other people are the room to and now I can see the friends.

00:14:49
Still let's just go through the Mandalorian, I think like, if

00:14:51
you do selective dimming and he could be quite intriguing but

00:14:54
it's also like you definitely need that switch back and forth

00:14:57
reality should be really smooth. Cuz it is on your phone to me.

00:14:59
The big question here is like, is it enough of an AR device

00:15:02
isn't enough of a VR device? Or is it this weird, like half

00:15:05
and half? And I think like, the dimmer

00:15:07
sort of gets to the, you know, what's interesting?

00:15:10
They showed almost no VR mode at all.

00:15:14
I can't even remember a single real-time 3D thing they showed

00:15:17
except for these immersive panoramas.

00:15:19
And even watching the movies, they even the 3D dinosaur thing,

00:15:22
which everyone thought they were going to do in 3D was like a

00:15:24
pseudo shallow depth Tyrannosaurus, right?

00:15:27
It wasn't like Behind you. There's like a thing.

00:15:29
You know what I mean? It's not a VR device as it was

00:15:31
positioned. I think like didn't show a

00:15:33
single game. I experienced a little bit of

00:15:35
that in the demo. So when I pulled up, I'm trying

00:15:38
to remember which video clip it was.

00:15:40
There were a few video clips that were like set up in

00:15:42
advance, you know, once again, this is a very controlled demo,

00:15:45
I watched Avatar to in 3D I watched this Sizzle reel that

00:15:50
Apple will put together of all of these incredible nature

00:15:52
scenes and then I watched the Jon Favreau directed dinosaur

00:15:56
clip. So at one point Apple said, look

00:15:59
to the left and there were these pre crafted environments that I

00:16:02
could select with my eyes and hands and one of them was called

00:16:05
cinematic mode. So I was watching this, you

00:16:07
know, this video content in front of me in the, you know,

00:16:10
the living room that I was sitting in and when I chose

00:16:12
cinematic mode and actually made it a lot more immersive.

00:16:16
There were some edges there, there are these like weird kind

00:16:18
of wavy or floaty edges. So it's not like I felt like I

00:16:22
could look up at the sky or look behind.

00:16:24
Me and just be like, completely in the world but it was like

00:16:28
Very close. It was up against the edge of

00:16:30
full VR. I would say, but you're not

00:16:32
walking around, right? Like it's kind of a it's

00:16:34
basically, if you 60 video. I mean, not 36 360 3D

00:16:37
stereoscopic video and there's 28 million pixels.

00:16:39
I think they speculated, they don't have the processing power

00:16:42
to actually render real-time 3D in a way that you can move

00:16:45
around. Like, can you game on this

00:16:47
device? Like that?

00:16:48
That is a big question. I didn't do any.

00:16:50
And there were no gaming apps and the demo that I had it was

00:16:53
either like, some Face Time, some messaging, although I

00:16:56
couldn't even message back with a person.

00:16:58
Web browsing and like video watching.

00:17:01
There wasn't anything around gaming and a video, like one of

00:17:04
the things that I experienced and they are headsets that I've

00:17:07
tested like even like snaps spectacles and those are only

00:17:11
available to developers and like they only last a half hour or so

00:17:15
and they heat up really quickly. Like, but they do like pure wave

00:17:18
guide AR and they also do spatial anchoring.

00:17:21
So like you would draw this like artistic squiggly into the world

00:17:25
in front of you and then it would be anchored.

00:17:27
There You could walk up to it, you could scale it up, you can

00:17:31
walk around it, you can manipulate it with your hands.

00:17:34
There were objects floating in space that you could just

00:17:37
manipulate and it lists really cool way.

00:17:38
And like, I did not experience that and apple had set on the

00:17:43
gaming front. I mean, so one of the developer

00:17:44
lab showed apparently I didn't see any yet but Warner

00:17:46
devastating rec room in 3D and so that was like, I think

00:17:49
immersive but it also raises the question, what's the control

00:17:52
scheme for these games, right? If there's just hand tracking

00:17:54
like you know, PlayStation VR, not Quest have joypads with

00:17:57
multiple buttons. You can I can write like we're

00:17:59
just asking how they going to do.

00:18:00
Like I get how you do, shoot in rec room.

00:18:02
But how do you do run? How do you do, jump?

00:18:03
How do you do duck? I mean, you could do those in

00:18:05
real life. It's going to get fatiguing real

00:18:07
quick, so you need controls. You could imagine a gesture

00:18:10
scheme where you do that. They were also like some of the

00:18:12
games were actually in 2D mode. And, you know, when we were

00:18:15
chatting, the guidance to developers is start with your

00:18:18
iPad app and then, you know, that's kind of the 2D frame.

00:18:21
And there's even guidance on like, okay, well you can use

00:18:24
your 2D iPad joystick with your fingers, which is kind of an

00:18:28
awkward way. Play.

00:18:29
So is it a productivity device? Like you think it's built its

00:18:32
it's like really set up to well I guess to like do Zoom type

00:18:36
things and then to watch movies or like what was sort of the one

00:18:38
to use case that they were sort of painting for you.

00:18:42
In this exciting kind of felt like they threw everything at

00:18:44
the wall with this. Frankly, the messaging was a

00:18:46
little bit muddled around it, even the demo video that they

00:18:49
showed during the WWDC keynote showed like every example in the

00:18:52
book, right? There's the person on the flight

00:18:54
with it. There's the dad, browsing

00:18:56
memories, there's the woman who's doing work.

00:18:58
Work. And then goes down to the fridge

00:18:59
to get her sparkling water. It felt that way in the demo to

00:19:02
it was like, here's a little bit of messaging.

00:19:03
Here's a little bit of Face Time.

00:19:05
Here's some entertainment. Also, you and Collie can

00:19:07
collaborate on this design thing and that's a nice signal is that

00:19:10
they don't really have the killer app quite figured out

00:19:13
yet. And actually, in one of the

00:19:15
comparisons I've been making in conversation with folks, is that

00:19:19
it very much reminds me of the iPad in that way.

00:19:22
I think everyone's been saying, oh, but what about the iPhone?

00:19:25
You know, if you're down on this right now, maybe you're a

00:19:27
Luddite because look, Were skeptical about the iPhone and

00:19:30
look how that changed the world. I don't think that that's the

00:19:32
APT comparison. I think much in the way that the

00:19:34
iPad. It's mostly a home device.

00:19:37
Some people are power users and might travel with it, or some

00:19:39
people might use it as their primary PC.

00:19:41
But it is very much a consumption device.

00:19:44
It's at home, you give it to your kids.

00:19:46
Sometimes, occasionally, you do work on it.

00:19:48
It's a little bit more of an isolated experience, right?

00:19:51
Like you're using it yourself for the most part.

00:19:53
Sometimes it casts other content.

00:19:55
I think like, this could potentially.

00:19:58
If it ends up being as successful as the iPad, then

00:20:01
that will be a success for this product because it is

00:20:04
ultimately, very hard. I think, to convince people, to

00:20:06
wear a face computer for an extended period of time Lincoln

00:20:09
on. And I were talking instead of

00:20:10
our prep call about like just like getting people to use these

00:20:14
VR devices, right? They like use them a lot in the

00:20:16
beginning and they fall off and nobody uses them anymore.

00:20:19
And it's just like a phone is much easier to grab than a VR

00:20:23
device and so to me I don't know, I feel like my view is

00:20:26
much more like this is an all-or-nothing thing.

00:20:28
There they get it so that people really want it to put on its

00:20:31
magical. It feels like way ahead of

00:20:33
everything else and so then people are putting it on and

00:20:36
then people get word from their friends, like no, I'm like in

00:20:39
this thing, I'm doing x y z for a long period of time or like

00:20:43
it's early adopters. Who try it?

00:20:45
Don't find a sustained use case and it's not even to iPad level.

00:20:48
Like I don't quite see this sort of middle case purse I think I

00:20:51
can see both I mean I think the iPad thing like you bring your

00:20:56
iPad to the airplane because it's just way better.

00:20:58
There. Now, would you bring this to the

00:21:00
airplane? You know, that's probably the

00:21:01
number one place, right? I think that that said first

00:21:05
class Envy, they're like, oh my God, five hundred dollar device

00:21:09
inverse class wearing these things like that is going to be,

00:21:12
that'll be the symbol of like the class divide in America and

00:21:16
the morning after the event, I got a text message from a CEO,

00:21:20
not a big Tech CEO but more of like a lifestyle CEO who just

00:21:23
wrote in all caps, I will not wear the goggles on a player.

00:21:27
I thought that's interesting. That's the Ali moment.

00:21:29
People lying flat in first class with headset like being

00:21:33
entertained and be fed. It's gonna happen.

00:21:35
That's the future. It's not the scientist, you

00:21:37
know, but I do agree like my number one.

00:21:40
Learning after working VR for seven years day in day out is

00:21:43
like, the transformative moment will be like, when people

00:21:46
actually shifted this device, it needs to be an all-day wear

00:21:49
device. Otherwise there's a switching

00:21:51
cost and the switching cost is always going to be way higher

00:21:54
than your phone, which is in your pocket, and it's so easy.

00:21:56
We can't even switch to our watch because the phone is so Oh

00:21:58
good. And this is like honest the

00:21:59
whole time, right? Like that is the key I think and

00:22:02
that's why the thing I was most excited to hear from morning,

00:22:05
you know, and folks who tried it is, can you use it like all day?

00:22:07
Can you imagine doing that? And I'm hearing not so much.

00:22:10
Like Joanna, stir his face, was quite red after her demo and

00:22:13
they said it was a fitting or whatever.

00:22:14
But I just can't imagine, I mean, I can't wear ski goggles

00:22:16
all day and have no Computing them.

00:22:17
So I think you've got to go from goggles to glasses for this to

00:22:21
be that kind of mainstream thing and that's the path were on and

00:22:23
this is like a huge injection of energy and apple you know sex

00:22:27
appeal this The Ferrari, the Tesla Roadster of that category,

00:22:32
right? And there's a arms race now,

00:22:33
between two trillion dollar companies trying to win your

00:22:35
face. And so that's great, that's

00:22:37
great for the consumer. It's great for the developer

00:22:39
Lauren. How long do you think you could

00:22:41
wear the device? I know you only got like maybe

00:22:44
this 30 minutes with it, but did you feel like at the end you are

00:22:47
fatigued or you felt like, no, I'm comfortable.

00:22:49
I could keep going, you know, I thought I could keep going.

00:22:52
Actually, I have worn. The medic quest to for, I don't

00:22:57
know maybe as long as an hour. Our before some friends and I

00:22:59
used to play beats paper together, we were all in

00:23:02
different cities and we would you know put our headsets and

00:23:05
gossip and play Beat saver and like fetus little disembodied

00:23:08
avatars floating in the metaverse and that was fun.

00:23:11
The setup was always really annoying, like especially if you

00:23:14
hadn't used them at a quest to in a while and then you picked

00:23:16
it up and put it on. There was almost inevitably some

00:23:18
update to download and then you would be like wait, how do I

00:23:20
navigate this thing with this dorky hand controllers, again, I

00:23:23
don't think I ever used it for more than an hour and I always

00:23:26
say that when I take something like that off, it feels like

00:23:28
Forehead is breathing a sigh of relief, right?

00:23:30
I'm sure after an hour or so. In the Apple had said, I'd feel

00:23:33
the same way. I mean, maybe I would get so

00:23:36
engrossed in a movie that I would want to keep wearing it

00:23:39
for the full duration of movie, but I could also picture at some

00:23:42
point being like, you know what? I really just want to take this

00:23:45
off and watch this on a big flat screen because it maybe there's

00:23:48
a little bit of depth here. Maybe there's a little bit of

00:23:50
interactivity like the dinosaur was interacting with me or the

00:23:53
butterfly was interacting with me, but once you're over that

00:23:56
novelty unit, you reminded me of is like Like the first days of

00:23:59
covid-19, spend eight hours a day on zoom and how fatiguing it

00:24:01
wasn't when you're done, you're like it's like that's kind of

00:24:05
the same thing on 2D experience, but you can last eight hours,

00:24:07
you know? Yeah, yeah, that's true.

00:24:10
I've done days where I've like, spent like when we've been

00:24:12
pitching or whatever talking to businesses like 4 hours, 5 hours

00:24:15
and a hololens like it's exhausting for sure.

00:24:17
You do lose yourself in it when you're in there because it

00:24:19
especially there's another human in there with you because you're

00:24:21
just kind of like you know talking but it's tough.

00:24:24
Oh my gosh, I can't believe you've spent four or five hours

00:24:27
and a hololens. Did you get like a special award

00:24:30
for that? That is like my God.

00:24:32
I wrote a story for Wired once that was just entirely about how

00:24:36
long it took me to get set up for a meeting in Hollands.

00:24:39
Like it was so comically bad, that required meetings upon

00:24:42
meetings to anyway, kudos to you on.

00:24:45
And I just curious like, when you mention this inevitability

00:24:48
of shrinking, the form factor, like you think that we're headed

00:24:51
to glasses, I think that would be great, because they would be

00:24:53
a lot more lightweight, but I just think the physical

00:24:57
batteries are still Like there's only so much we can do around,

00:25:00
innovating lithium ion batteries, as long as that's

00:25:03
what we are using in Silicon, is being innovated on in such a way

00:25:06
that it's become a lot more power.

00:25:08
Efficient and that helps with battery life but like we are up

00:25:11
against like, physical and chemical limitations with

00:25:14
batteries. So as long as we have, those are

00:25:15
we ever really going to get super lightweight powerful

00:25:18
glasses? Yeah, I think.

00:25:19
Okay, the wire that is fair and I think the interesting thing

00:25:23
about this is that they say it's all day where they actually said

00:25:26
that it meaning and that shame, I'm sorry.

00:25:28
Well, but I went they mean by that is done, right?

00:25:31
But the quest Pro you actually can't run all day if it's

00:25:33
plugged in because it draws too much.

00:25:35
But you don't like the they fix that and the thing is like this

00:25:38
hats, an apple fix that? Yeah.

00:25:40
Thank it, right? Yeah.

00:25:41
Vision Pro, some fairness in the claim given the quest can't

00:25:45
deliver all day, even plugged in quest Pro.

00:25:47
I don't think Westbrook one, whatever.

00:25:49
But the thing is, they've externalized the battery in this

00:25:51
case. So can you imagine a pair of

00:25:53
glasses and real X? Real?

00:25:54
Now is a couple years old and that's like glasses.

00:25:57
He You know, you can imagine an apple caliber device, delivering

00:26:00
something like that with external battery.

00:26:02
We're not going to solve the battery problem for a while

00:26:04
except for, like, kind of Apple watch scenarios where it's like,

00:26:07
episodically on during your day, but I can imagine a world where

00:26:11
like, that's maybe not too far away.

00:26:12
Maybe it's, you know, like where you have a x real style chunkier

00:26:17
glasses with a wire, it's going to need a wire.

00:26:20
You think people will just get used to carrying around the

00:26:22
battery pack? If the glass is make it

00:26:24
worthwhile enough, well like then what's the world in which

00:26:27
we're carrying around Phones. And we have a watch on her wrist

00:26:30
and we've got this battery pack, and we're wearing glasses, like,

00:26:32
what's the benefit? Then to the glasses that you

00:26:34
can't just do on your phone? But you know, what's crazy?

00:26:37
Apple has made us all carry around headphones, okay?

00:26:40
Who carried around headphones before?

00:26:41
They're winning the pocket. Who would have thought we'd be

00:26:44
carrying around that and this the watch, you know, there's so

00:26:46
much crap were caring for them. If it delivers value, these

00:26:49
deliver airplanes deliver a lot of value.

00:26:51
So, that's the question. The other thing I've learned is

00:26:53
it, the phone is so damn good. And deliver, so much value so

00:26:57
quickly and And it just really hard to be.

00:26:59
So the bar is really high to replace it really that I feel

00:27:03
like optimistic about some of the technology that Apple has

00:27:06
just introduced, especially considering it's the first

00:27:09
version. I still feel very skeptical

00:27:12
about the market the category, the product has a category.

00:27:15
I know you have to run around like a shaman, who's seen the

00:27:18
future. So your schedule is very limited

00:27:20
so we will let you go soon. But like, another writer wrote,

00:27:23
Apple vision isn't the future? Do you agree with something that

00:27:26
straightforward or what's your prediction?

00:27:28
In here. Yeah, that was Kate nibs.

00:27:30
It's great piece for Wired. And I have to say, I give Katie

00:27:32
a lot of respect because I think that a lot of the tech press is

00:27:35
like dancing around the question and maybe being a little bit

00:27:39
nice because I think that you risk a lot less when you are

00:27:45
optimistic and writing something positive about an Apple product

00:27:49
because it's apple and they typically deliver like you're

00:27:52
gambling a little bit less when you take that position versus

00:27:55
hey this is going to be a flop and is this not the future.

00:27:58
And so I give a lot of respect to K for writing that.

00:28:01
I think there's a real possibility.

00:28:03
This is a fault. I'm not saying I'm calling that

00:28:06
right now but I think I tend to think that it's going to find a

00:28:09
niche market and that Apple will find a way because it is an

00:28:13
operations company as much as a computer company to eke out

00:28:16
margins on it or find that Niche, or find a way to make it

00:28:20
valuable to some this, a particular consumer device, The

00:28:22
Vision Pro they're going to sell.

00:28:24
So few of them that they're always going to be able to claim

00:28:26
that they don't have any. They could just sell like Day at

00:28:28
every store and just never have enough and never run out.

00:28:32
You know, I mean it's just obviously Niche product that I

00:28:35
think I feel like the bar it has to step over his so solo.

00:28:39
Yeah. But as a category, people have

00:28:41
been talking about VR headsets for like literally decades at

00:28:45
this point. And by the way, I would say that

00:28:47
the people who have been prognosticating on this are

00:28:49
predominantly men who have these, like techno utopian

00:28:52
visions of such things and, and like, it hasn't come to be now,

00:28:57
like granted So maybe not.

00:29:09
I'm optimistic about the metal, right?

00:29:11
That would be the second half. Once you go we're gonna go into

00:29:13
full techno utopian and we're just gonna be over here like get

00:29:16
out of here already, they don't know anything.

00:29:18
Like once you're not here to really shit on the idea, we're

00:29:21
just going to go wild you know but what I will tune back in and

00:29:24
listen for that later on for sure I want to hear what you

00:29:27
have to say. I tend to think that this is

00:29:29
something, I still think that there's been that vision of,

00:29:32
let's do face Computing for a very long time.

00:29:34
And there is a reason why the majority of the population has

00:29:38
not opted to spend a lot of their time, hours of their time,

00:29:42
wearing something that cuts off, some of the most personal

00:29:45
sensory, organs of your body. Like even with apple owning our

00:29:49
pocket is on on, put it so. Well when you're wearing the air

00:29:51
pods that is augmented reality but you can still see and smell

00:29:55
and all that stuff and actually there's like even passed through

00:29:57
hearing. When you're using the iPhone,

00:29:59
you're still in the real world even though you're digitally

00:30:01
connecting with all of your family and friends.

00:30:03
Like when you're using iPad, you're consuming entertainment.

00:30:05
But you're in your bedroom and your comfy bed and you're like,

00:30:08
I just think like putting something on our faces for an

00:30:10
extended period of time. Is a really big ask?

00:30:13
Yeah, I mean, just, you know, if you said the Tesla, what we saw

00:30:17
the Tesla Roadster, he said this is this is not the future.

00:30:20
I think that would be quite short, sighted.

00:30:21
Like, of course, not everyone's gonna drive a Tesla Roadster,

00:30:23
but V's, like it was the gateway drug to EVS, right?

00:30:27
But Evie's are solving Such a huge societal problem which is

00:30:32
how do we make this particular category of Transportation sexy

00:30:36
enough? So that people are less reliable

00:30:38
on internal combustible engine vehicles that are contributing

00:30:41
and major ways to our climate problem.

00:30:44
I'm not sure why I didn't people don't care about.

00:30:50
So I mean like just to be cynical like people don't really

00:30:52
care about solving the problem, they care about convenience and

00:30:54
luxury. And you know what I mean?

00:30:55
Like, they also made it wasn't a Prius.

00:30:57
It was like, It was sexy, right? Like the other thing just to

00:31:01
respond to something. I said earlier, it's look like,

00:31:03
you know, bite my head off. Is that like I smile before?

00:31:06
I bite somebody like a shark like you know you mentioned like

00:31:11
the is there any use case? Because it's like there's a

00:31:14
whole bunch of stuff there's living room there's like you

00:31:15
know how would you describe? I mean if the bolt case I could

00:31:18
that there is I'm skeptical too but that you know the bull case

00:31:21
is how would you describe how user iPhone is a lot of

00:31:23
different stuff. You know like if you're

00:31:25
describing to an alien species, you know like what would you

00:31:27
say? Eggs are for social, I use it

00:31:29
for email, use it, for wraps true, it's the everything device

00:31:33
it is. So it is a general purpose.

00:31:35
Like, I think, in some ways, it's okay, part of this is like

00:31:37
as VR developers. We never had this caliber of

00:31:40
device before to experiment with.

00:31:42
So, in some ways it's a development platform.

00:31:44
Now that's what I'm really curious about.

00:31:46
Are they going to see these devices like water, like magic

00:31:48
leap and quested to stimulate development because it really

00:31:51
expensive and almost every won't be able to afford them and

00:31:54
you're taking a really big and the economics won't necessarily

00:31:56
work out to this. Something we talked about

00:31:57
earlier is like Like the economics at work in VR.

00:31:59
Today are on Quest. There are companies that are

00:32:02
made tens of millions, hundreds of millions and those have to

00:32:04
charge 2999 out of the gate as a one-time fee.

00:32:08
Because why? Because you don't the retention

00:32:10
is kind of low in these but none of users and engagement to do

00:32:13
freemium and recurring payments, a deadly business, models that

00:32:16
venture capital or 199. Like when can you do 199 app on

00:32:19
a headset? Like you need crazy volumes for

00:32:21
that. So that is a bit out.

00:32:23
That's a really great point at this point on.

00:32:25
And if you had limited resources and you had to develop for

00:32:28
They're The Quest 2 or 3 or this apple Vision Pro, which would

00:32:33
you choose? Well, the good news, what we're

00:32:34
doing both and the good news is for most developers.

00:32:37
It'll be relatively like if you're doing a 3D volumetric

00:32:40
app, like if your 3D developer, if you're doing a 3D volumetric

00:32:43
app, like a rec room or spatial or something, it's quite easy to

00:32:47
like, we already support a, our kids, you know, like our app

00:32:49
already sports are kit. So we already have both, you

00:32:51
know, and so it'll be relatively easy for people to pick both.

00:32:54
And as we talked about yesterday, I think these will

00:32:56
have converge a bit like, I think, Probably Quest will have

00:33:00
a high-end device in the low end and they're kind of, you know,

00:33:03
like a quest Pro in their Quest three or whatever and apples

00:33:07
already rumored to be shipping everyday, you know, five for

00:33:09
five hundred dollar device as well.

00:33:12
So I think like it's pretty easy to support both.

00:33:15
There's nothing that like aside from the eye tracking that like

00:33:17
you know, and that's pretty. I mean Quest, could you know,

00:33:21
definitely support that as well. So I think both answers both

00:33:24
because of the unity. It's not expensive to develop

00:33:27
for both. Well, I Ford trying spatial on

00:33:29
Apple Vision Pro and I think you just made a really good play

00:33:31
here, if like Jaws or Tim or listening that you guys should

00:33:34
send a freak. It's it to a spatial over there.

00:33:37
So. But I do have to run.

00:33:38
Thank you so much for having interest has been really fun.

00:33:40
Yeah, enjoy. Enjoy the metaverse.

00:33:44
We will grate. That was so fun.

00:33:48
I want to just like, is it enough VR or enough?

00:33:51
AR is the thing. I keep coming back to you.

00:33:53
Like, you've got me really worried that it can play video

00:33:56
games, which just feels like such a a key.

00:33:58
Yeah. Early adopter use case for a

00:34:01
product like that and would be classic Apple history to like

00:34:04
underestimate the value of video games.

00:34:07
It is very intriguing that they really didn't show any Gaming,

00:34:10
use cases, on that headset. And it's an entertainment

00:34:13
device. And then, secondly, they did

00:34:15
announce the game Port kit, I don't you notice that, but where

00:34:18
you can easily like they're allowing developers who built PC

00:34:21
games too much easier. Bring them to the Mac, direct

00:34:24
translation, DirectX API is rising wind kind of thing.

00:34:27
So they are Getting game try to improve the Mac.

00:34:30
They changed some settings so that you can move into like a

00:34:33
gaming mode for higher performance, gaming mode and

00:34:35
stuff. So, there is energy in Mac

00:34:38
gaming for Mac. For the first time in a long

00:34:40
time. The funny thing is, the iPhone

00:34:41
is the biggest gaming platform in the world, so it's like now,

00:34:45
yeah, I mean, I think that was probably a conscious Choice,

00:34:47
maybe it's a positioning Thing versus meta because meta so

00:34:50
hardcore, the game's not the game's is the one vertical

00:34:53
that's proven games and then Fitness, you know, to a much

00:34:57
lesser degree but those Are the two verticals that have really

00:34:59
shown to take off for VR and, you know, part of its, I don't

00:35:02
know if they view it as a VR device, as much.

00:35:04
Right. Can you, you know, give a little

00:35:07
bit of your history with a rvr. I feel like we sort of jumped in

00:35:11
understandably for the conversation about, like, what

00:35:13
is this device? Like, please tell us, you've

00:35:15
seen, you've been to the Mountaintop, like, I'm down

00:35:17
with, like, you know, tell us but just like.

00:35:20
So if you have contacts in your sort of Journey, sort of, I feel

00:35:23
like True Believer. But then also sort of exhausted,

00:35:26
by how long it takes. So like, oh man.

00:35:29
I've got to do one more than just be a true.

00:35:31
I don't know. Yeah, charge it out.

00:35:33
That is a fantastic question. Yeah.

00:35:34
So I've been working at 3D user interfaces for like 20 years,

00:35:37
first company called bump top three desktop interface that

00:35:41
used a physics engine back. In 2004 was my Master's thesis

00:35:45
was looking at do a Ted Talk on it.

00:35:46
Sold it to Google in 2010 and I was doing 3D interface on a 2d

00:35:50
screen fully 3D interface on a 2d screen onto T touch screen

00:35:54
and then spatial So I was part of and reaction, maybe it's

00:35:58
worth giving the contact as part of Android starting in 2010,

00:36:01
when it was under 100 people, the team and version eclair

00:36:04
Froyo, and then watching and then, you know, all the way to

00:36:07
Ice Cream Sandwich which was like exponential growth.

00:36:09
These are all operating systems. Yeah.

00:36:11
Yes. Are you don't know any of this

00:36:13
stuff? It's their letters of the

00:36:15
alphabet, so it's like you Claire F Froyo Ice Cream

00:36:18
Sandwich. So, just to give you a little,

00:36:20
you know thing. Yeah.

00:36:21
And now they're just numbers, which is way more boring because

00:36:23
back then the team would get ice cream sandwiches when we finish

00:36:26
The release and stuff. But anyway, that epic expansion

00:36:30
of mobile when I left Google, I was like, yo, that's going to

00:36:34
like I tried the whole lens. I felt like I was looking into

00:36:37
literally a tunnel vision to the Future and that there was a huge

00:36:41
opportunity software opportunity to get in there early.

00:36:44
And that was in 2016. When I started spatial with my

00:36:46
co-founder Jenna, because it was like, Hey, building 3D software

00:36:49
is hard. And there's very few people have

00:36:51
that skill set, that can combine kind of the 3D graphic stuff you

00:36:54
need, which you probably develop.

00:36:56
Was that skill sets typically found in gaming but then also

00:36:59
the UI and design expertise, you need for Like Making Stuff

00:37:02
sensible to the common person. So we started and I anticipated

00:37:08
like a lot of people that the headsets would have been ramped

00:37:11
much closer to the mobile ramp, right?

00:37:13
Like mobile ramped crazy quickly to get to like a billion devices

00:37:17
I think, right? I think it was like five years

00:37:19
from like 1 million smartphones to 1 billion.

00:37:22
Hmm. And so, you know, I think a lot

00:37:23
I mean, you know, these were investing to like Facebook ad

00:37:26
Just bought an Oculus. Oh yeah there was a ton of

00:37:28
excitement. Yeah the whole lens to is out

00:37:31
you know like Rollins want was out like they were serious.

00:37:34
It was the Fast Times and I mean that sounds of any sort of I

00:37:38
mean startup you know you want to time the startup early in

00:37:41
this sort of wave up so that you're in the right position

00:37:43
when things but you don't want to be too early where it's like,

00:37:46
oh it didn't take off at the pace we wanted.

00:37:49
And that's when we start in 2016, we thought 2019 2020 for

00:37:53
an apple headset and it was always, people make the joke.

00:37:55
It was always two to three years out.

00:37:56
And every year were kind of push out.

00:37:57
I think the problems were physics, hard to get it.

00:38:00
Right and you know, I think Apple definitely wanted to

00:38:02
launch glass, it's not goggles and, you know, just stop really

00:38:06
possible to the type of quality they wanted.

00:38:08
So, that's the challenge, you know?

00:38:09
And I think it didn't accelerate as fast as folks.

00:38:12
Some people will be like, I told you so's going to take five to

00:38:14
10 years but you know the Bulls were out there for sure.

00:38:17
And thought we could have gotten further faster so that's into

00:38:20
spatial moves to be more like you're also going to deal with

00:38:23
flat-screen regulars. Yeah, I mean so we We are one of

00:38:27
the few platforms that. So we start off on Hall at we

00:38:30
basically went to bigger and bigger platforms are off on

00:38:32
hololens, which is three thousand dollars.

00:38:34
So we've been there, this is, you know, this this price point

00:38:37
and then covid happen and then we support quest to.

00:38:39
And so our usage grew like 50 x because the market was so much

00:38:44
bigger request to and then we supported mobile and then we

00:38:48
grew again and then we supported web and then we grew at unlike

00:38:51
100x basically, from where we were before.

00:38:53
And so now you can join spatial. And the cool thing is You are a

00:38:57
first-class citizen on all these devices over whether you're on

00:38:59
mobile where they on web or whether you're on VR.

00:39:02
And basically our usage is split across these platforms and no

00:39:05
surprise majority of our platform, 90% over usages, web

00:39:09
and mobile. And then, you know, some

00:39:11
templates for game developers to build like experiences games for

00:39:15
yeah, people to play around with on these different devices.

00:39:18
So anyway, you're deep in. You've been on this journey you

00:39:21
sort of like, okay, wow, we can actually get a lot of users on

00:39:23
web. You would think so like are you

00:39:26
fatigue? Devine optimistic or what's your

00:39:28
like having been through that sort of Journey live through

00:39:31
this and like hope for the future a lot, like where are you

00:39:34
right now with apple Vision Pro? It's that's a great question.

00:39:36
I think you'll be seven years in October on the official journey

00:39:40
of you know, just any of your company.

00:39:43
We gave up on waiting for the perfect headset about halfway

00:39:47
through because every year is like this is the year.

00:39:49
It's going to come, it's going to come and like it was just

00:39:51
like, all right screw this we got to own our own destiny.

00:39:53
We got to go where the users are?

00:39:55
You can have a door we get up. It in the future but we've got

00:39:58
to work for the now or start up. We have to live and survive,

00:40:01
right? And so I'm still like I think

00:40:03
also after I don't know how many hours I've logged in a headset

00:40:07
at this point, I mean, probably 1 plus, you know, like over,

00:40:10
you know, five six years or whatever and watching the

00:40:13
keynote on Monday was really inspiring.

00:40:16
To be honest. It was like a whole team after

00:40:19
was done was cheering. Like we just sent us a lovers in

00:40:21
the moon. Like we almost it felt like we

00:40:23
were launching something and there was a lot of our stuff

00:40:26
that At like, you know, we'd seen a lot of our stuff that we

00:40:28
built in the lab and because we kind of grown a little detached

00:40:31
from it, not detach, but like it's like, hey the collaboration

00:40:33
use case is going to be really tough to make work in this

00:40:36
environment and in this kind of state of the market but it's

00:40:39
such a sexy device and I we all can't wait to use it.

00:40:42
You know it's funny. We did an internal poll about 20

00:40:44
people answered. Who's going to buy one?

00:40:46
Yes no maybe two people said yes.

00:40:49
Think like and the rest were split between know and maybe.

00:40:52
Wow that's not very optimistic if you're a sort of a company

00:40:55
that sort of plays in this. Right, well, the price of

00:40:57
factory. So if it's for 500 bucks, then

00:41:00
it's a different equation, right?

00:41:01
I mean, that's like a lot of money, we did the math, you

00:41:04
know, like a Mac books. Like let's say 3 Grand, we use

00:41:06
it. Roughly, let's say,

00:41:07
optimistically three years, you're roughly pay.

00:41:09
If you used a five hours a day, a work day, you're paying about

00:41:12
a buck an hour to use it which is not bad.

00:41:15
And you know, a Macbook will solve your problem.

00:41:17
Where this you're definitely going to have a MacBook to you

00:41:20
know you're not you're going to need like yeah right I mean yeah

00:41:24
I mean but I'm so energized. Excited.

00:41:27
Like VCS are reaching out and like all these people like press

00:41:30
or reaching out, it's right. There's never been so much

00:41:32
excitement and I think like because of how mainstream apple

00:41:35
is like my sister's reaching out and you know, like I love this

00:41:38
idea that your sister stop talking to you and he's like,

00:41:41
like I've got that brother of mine is sort of always playing

00:41:44
around with this stuff. No, but, you know what I mean?

00:41:46
Like a person, like, the Barista knows about area.

00:41:49
And I mean versus like, like, like, this is Barista, ready.

00:41:52
You know what I mean? Like, it's just, yeah, it's

00:41:53
intriguing. How mass-market apple is, and

00:41:56
how can The imagination and that Fanboy Community, the fanatical

00:41:59
Apple Community can help get the product through, you know, to

00:42:03
the promised land. I think, I really like a lot of

00:42:05
the argument is like, okay, they have this device.

00:42:07
This is the pro. I mean, they expressly branded

00:42:09
is pro and then it's like dot dot dot.

00:42:11
They'll have the are obviously, will be cheaper.

00:42:13
But like, you know, my view has been that like the actual

00:42:15
quality of the experience is, like, what's so key and been the

00:42:18
barrier and that just like, you know, my TV sharper than some of

00:42:22
these VR devices or whatever like those things really matter.

00:42:25
So the question is just like Like will a degraded are version

00:42:29
of this be sort of a mass-market device if it can't even deliver

00:42:33
like the pro level experience, which we're not even sure.

00:42:36
The pro level experience has the graphics processing and

00:42:39
everything to do what people really want.

00:42:41
So are you optimistic about like an air version of this device?

00:42:45
Yeah. Definitely, man.

00:42:46
I'm off to mr. About any Apple device.

00:42:47
They're so good at Hardware. I mean, I'd like, I'm not lucky

00:42:50
okay, guilty as charged of an apple Fanboy, but they've got

00:42:52
the goods, they watch the iMac, the iPhone, the iPad.

00:42:56
IPod. They're so good.

00:42:57
At Hardware. The MacBook like they are pods.

00:43:00
Each one of these is a multi-billion dollar industry on

00:43:03
its own right, but I think the other thing is about this

00:43:06
strategy of going hyper high-end.

00:43:08
As the technology curve goes, you a lot of that stuff.

00:43:12
You'll be able to trickle down or you'll learn stuff about what

00:43:15
you built on the high end that you can actually turns out.

00:43:18
Maybe you can't get in the for 500.

00:43:19
It's like model 3 Model X. I totally agree with the

00:43:23
Testament of for us and you know, apples been doing there

00:43:25
for a long time and that it makes total sense to me and I

00:43:27
think people fixating on the price.

00:43:31
Fucking sucks expensive but it's not it's a niche sort of product

00:43:35
at the. It's a suck.

00:43:35
Not everyone can afford a Ferrari man, it sucks.

00:43:37
I read. It's a bummer that technology

00:43:39
has to be that way with a first gen is not accessible.

00:43:42
But unfortunately, that's just how Tech works.

00:43:44
But you know, computers used to cost thirty thousand dollars so

00:43:47
it will get cheaper, you know, right.

00:43:49
And the beauty of it is that the end of the day they want to be

00:43:52
able to sell a device that they can make money on to everybody.

00:43:55
And so, yeah, it drives the prices down and then and that's

00:43:58
just sort of how this and I think what I About their

00:44:01
strategic positioning. Is that like we've seen the

00:44:03
devices? You can get for 500 bucks.

00:44:05
We're not satisfied with those. And we don't think the public is

00:44:08
satisfied with those. And so, we need to like, go to

00:44:10
the next level. And yes, it's going to be

00:44:12
incredibly expensive, but we hope we can convince the public

00:44:15
with like that device that like, the Vision Pro today is maybe

00:44:20
what the quest 6 will be like, you know, that Quest, six price

00:44:22
point. You know what I mean at that, in

00:44:24
that number of years and so they're trying to do that today

00:44:27
and see. Okay.

00:44:28
What use cases that enable they're trying to really?

00:44:31
Accelerate that path to future. I wanted to pull up like Mark

00:44:34
Zuckerberg is comments about the Vision Pro like and get you to

00:44:39
react. I mean, you know, Apple

00:44:41
announced the headset, you know, I was really curious what they

00:44:43
were going to ship. He hasn't played with it yet and

00:44:46
he says this is Mark Zuckerberg from what I've seen initially.

00:44:49
I'd say the good news is that there's no kind of magical

00:44:52
solutions that they have to any of the constraints on laws of

00:44:55
physics that our teams haven't already explored in thought of

00:44:59
they went with a higher resolution display.

00:45:01
Between that and all the technology they put in there to

00:45:03
power it, it cost seven times, more and requires so much

00:45:06
energy. They now you need a battery and

00:45:08
a wire attached to it to use it. They made that design trade off

00:45:12
and it might make sense for the cases that they're going for.

00:45:15
And basically saying, you know, we want to make things for

00:45:17
everybody. You know, we have different

00:45:19
philosophies, they sell sort of elite stuff and like we feel

00:45:22
good about this. I mean, do you think this is

00:45:26
good for a Facebook in that a validates the category or is it

00:45:29
bad for Facebook in that? That it's a potentially better

00:45:33
product that eats his lunch, I think it's good for Facebook.

00:45:36
The market at some point of maturity would need all the like

00:45:39
all the tech companies to get involved, right?

00:45:41
Like if you're just the one company doing it, that means

00:45:43
it's probably not a big enough market, right?

00:45:45
And so I think that like it absolutely validates it.

00:45:49
People get it. Now, I think, especially let

00:45:51
like now that there's two trillion dollar companies.

00:45:53
I think there's a lot less people you have to answer to in

00:45:56
terms of like Wall Street and stuff.

00:45:57
It's like, okay. Now it's a competitive thing

00:45:59
now, we can't lose, I think. The positioning is interesting,

00:46:03
you know about the like lower price point thing.

00:46:06
You know, I think the social stuff like I get things like hey

00:46:08
this is not the kind of device I want to have, but like there

00:46:11
will be social on right and I sort of trust Apple more to get

00:46:15
like the human to human things and I don't know.

00:46:18
Mark Zuckerberg is company necessarily but he can tell

00:46:21
himself whatever he wants. I mean, yeah, apples great.

00:46:24
It like, I don't know the human if feeling like human company,

00:46:28
like this was built for a person they understand.

00:46:31
You know, like, I feel like they get that.

00:46:32
So I don't quite see what sucks saying on that point.

00:46:36
But certainly the pricing and the accessibility and sort of

00:46:39
their strategic, I think so. Yeah.

00:46:41
I mean, this is, I think this is great.

00:46:43
I may, I think also, I heard on, was it?

00:46:45
I think so, this trajectory podcast that like Mark loves

00:46:48
playing strategy games and he hates to lose very competitive.

00:46:51
And so this will be very intriguing.

00:46:53
This kind of will double down is resolved, you know, to really,

00:46:57
you know, a up, you know, I sure wasn't that was Ronnie saying

00:47:00
that Ronnie above So they have co-founder magically petite and

00:47:02
Henry says, he's met both Tim and Mark it's going to be really

00:47:06
exciting. I mean, it now it valid.

00:47:08
The thing is though, is that like on the cost, the proquest

00:47:13
pros, very expensive and so like, I don't know how much is,

00:47:16
it thousand? Twelve hundred, something like

00:47:18
that. So that's definitely not an

00:47:19
every person's device. Right?

00:47:21
But maybe I mean, it is great. That they are providing

00:47:24
something in a more accessible price point.

00:47:26
Although now it's went up in price, they're not subsidizing

00:47:28
it as much as I used to be 299, which is Double cheap.

00:47:31
And you know, they're done to kind of sensitivity studies were

00:47:34
like what price we have to get. It works like you know you know

00:47:39
there is a period I think it was during the pandemic where if I

00:47:42
like the metaverse was going to be here tomorrow and like we had

00:47:46
that whole discussion, it can become a semantic argument and

00:47:48
I'm guilty of sort of this semantic games where it's like

00:47:52
you know, Fortnight you are Perpetual character and you can

00:47:55
go to a concert and that feels metaverse like, can we expand

00:47:58
that out? But I just wanted to take stock.

00:48:01
You know, now that the metaverse hype sort of died but now we're

00:48:04
sort of like back in this sort of like world again with this

00:48:07
device like how do you see this? The metaverse conversation they

00:48:11
had and what your view on to I think I'm going to be a little

00:48:15
cheesy paraphrase. The metaverse is already here

00:48:17
it's just not evenly distributed right?

00:48:19
Like I think we live in a 2d metaverse the average American

00:48:23
spends ten hours a day on a screen.

00:48:25
I think roughly four of those on a phone for those on his laptop

00:48:28
and then two of those on a TV. So like That is a lot of 2D time

00:48:32
now. And what I mean by that is we

00:48:34
live in a 2d digital. We spent a majority of our day

00:48:39
in digital experiences. All right.

00:48:42
And they are 2D and your future computer will be a headset.

00:48:45
It's really kind of a matter of time.

00:48:47
And so when the device is 3D by Nature, those experiences all

00:48:51
become 3D by nature. And so, Netflix will.

00:48:54
Now be, I look on my couch, and I'm watching.

00:48:56
I've seen my friends with me and we're watching the game

00:48:58
together, you know, or the listener.

00:49:00
ER, is going to be shouting right now.

00:49:02
You sort of did a dot dot dot on.

00:49:03
The future is going to be a headset right there are.

00:49:06
I see obviously that, why? That could seem intuitive.

00:49:09
But there to some, I think there's a perfectly reasonable

00:49:11
thing that like, if you believe in a are especially if you

00:49:14
believe like, oh man. Continued access to the real

00:49:17
world is like a valuable thing of this device.

00:49:19
It's like whoa, let me tell you what's a better version of a are

00:49:22
like everything else besides your screen is still the real

00:49:25
thing. You know what I mean?

00:49:26
It's like in some ways like a screen is a great solution to a

00:49:30
are because Doesn't block you off from the rest of the world

00:49:32
and the part that you want to be a screen.

00:49:34
Is there, you know, like, okay, I remember when I was a kid and

00:49:38
like, I watched, like futuristic visions of the future and maybe

00:49:41
like, I remember like reading I think popular science or

00:49:43
something like that, and they show like you're going to have

00:49:45
your wallpapers are going to be TV screens and you're going to

00:49:48
be like your have like menus will be, you know, TV screens

00:49:52
and stuff. And I'm like, there's no way

00:49:53
like this is back in the CRT era where the freakin TVs were

00:49:56
massive and stuff. I think the big zennith boxes.

00:49:58
I'm not that old. But like, you know what I mean,

00:50:00
they were Chunky. And now like restaurants, give

00:50:03
you an iPad for a menu sometimes.

00:50:05
We're like there's TVs, just plastered everywhere.

00:50:08
So the digital world is kind of like eating, you know, like the

00:50:12
meta versus eating, you know, like sophomore, he eats

00:50:13
everything like the hardware or, you know, is kind of eating the

00:50:16
world to in that sense. So I hear you but I shouldn't

00:50:19
have said, goggles are the future, like, but I do think

00:50:21
glasses. Like if you think about it,

00:50:23
okay? Here's the question.

00:50:25
If you could have a pair of glasses that can be the exact

00:50:28
same or maybe slightly bigger than your current laptop, To

00:50:31
your eye, or your phone. You look down your hand, you see

00:50:33
the phone and it's just a cheap and light, and it's always on.

00:50:36
Would you wear that probably yet?

00:50:38
Yeah, I'm a Believer. So, that is, when does that

00:50:41
happen, right? Why don't you want your screen

00:50:44
on demand? If you can project things out,

00:50:46
like if it if it's lightweight. I mean the problem, you know,

00:50:50
there are these physics questions as Mark Zuckerberg

00:50:53
alluded to as like, apples, clearly run into, you know,

00:50:55
their device uses cameras. It is not sort of optical.

00:51:00
So there are these like intractable physics problems

00:51:03
that have been a real barrier. Those are hard for glasses.

00:51:07
Yeah, those are hard. I mean, I think we'll get there.

00:51:11
I don't know. It feels like inevitable.

00:51:12
I mean, it's just a question of when, right?

00:51:14
It's like 5 years, 10 years, I mean, the contact lens stuff is

00:51:17
kind of crazy too. If you fly, is that talk to

00:51:19
people will just there's a company, I forget what it's

00:51:21
called now. But they've got like a really

00:51:23
compelling contact lens display where you can actually get I

00:51:26
think it's like maybe 512 by 512 pixels or something.

00:51:29
I mean I'm just thinking like Listen to.

00:51:31
Some podcasts are talking about emulating up from the founder of

00:51:34
naughty dog. Jason Rubin.

00:51:35
It was Boz. Has botched the future podcast,

00:51:37
the, you know, inducing a CTO Facebook.

00:51:40
Yeah. So he was just, he was just on

00:51:42
early this week, and he said that, like, he played mu, he's

00:51:45
the founder, Crash Bandicoot, naughty dog.

00:51:47
And he said, he plays PlayStation on emulation and

00:51:50
their resolution was like 512 by 384 or something crazy.

00:51:54
So like we have 4K now in your hand.

00:51:57
And so, just looking at the Arc of tech, like it's kind of Of

00:52:01
insane, you know, like the stuff we had when we were kids like

00:52:04
literally dot matrix, printers. And you know what I mean?

00:52:07
And things are exponentially getting faster in terms of

00:52:10
innovation, right? So like chat gbt you got to 100

00:52:13
million users in months so things are exponentially and

00:52:17
they do kind of compound so I wouldn't bet against they're not

00:52:21
being glasses, you know in 10 years, maybe 20, 24 sure.

00:52:25
I think 20 is of for sure 20. I mean it's the classic thing

00:52:30
where what we're The Vegas odds. What are the Vegas?

00:52:32
I know. I love to see that.

00:52:34
Well, it's been great having you on the podcast.

00:52:35
Super exciting. We all are gonna have to have

00:52:38
the experience for ourselves. That's our episode.

00:52:41
Thanks so much to Lauren, good and Anand agrawal.

00:52:43
Allah for coming on the show I'm Eric newcomer who has been the

00:52:46
newcomer podcast shout out to Tommy Heron, our audio editor,

00:52:50
Riley conselho, my chief of staff, young Chomsky for the

00:52:53
wonderful theme music. Subscribe at newcomer dotco

00:52:57
really appreciate our pains drivers and like Comment,

00:53:01
subscribe on YouTube and please review us on Apple podcast.

00:53:05
Thanks so much and see you next week.

00:53:07
Goodbye, goodbye. Goodbye, goodbye, goodbye.

00:53:00
Comment, subscribe on YouTube and please review us on Apple

00:53:05
podcast. Thanks so much and see you next

00:53:06
week. Goodbye, goodbye.

00:53:08
Goodbye, goodbye, goodbye.